Lighting is all about scenario.
Lighting is all about scenario.
Similar as photography & studio applications, lighting is a key factor for video and film production and is a powerful tool for representing the dramatic effect created by the director or cinematographer, photography lighting is always under still scene, while film lighting is more likely for motion scenarios, both desire for high color rendition and accurate colors.
The skin tone rendering is always crucial especially at motion films, any details should not be missed or messed, the stability, consistency and color quality of the light sources are key factors, here the quality is not only about CRI, but also color maintenance and tolerance.
From simulating moon light to sun light, flexible lighting environment is required. Gaffers usually separate the light as hard or soft light to create different shooting scenes, then the style of light using is different as well. A hard light always generates crisp shadows by Fresnel lights, where the edge between the illumination and the shadow is “hard”, while a soft light comes with shadow-less effect, and it is always created by a lighting panel.
Different cameras have different spectral responses, this leads the image or video to bring different tones, generally with green or magenta tendency, then a standard white light measured by spectrometer is not necessarily the same standard as under cameras.
For example, camera A is generally considered to be greenish while camera B is magenta tendency, then you need to get at least 2 lights:
• Light A: with magenta tone to calibrate camera A;• Light B: with green tone to calibrate camera B.
Obviously, this brings complex work and high cost, both for capital and time, then the function of reverse compensation becomes so important for a universal light to make the final lighting always as correct white.
To achieve the ideal drama effects, there is always the demand of adding different colors to simulate different gels, then besides high-quality white light, accurate and full gamut colors are necessary.
Adding colors is not that simple as it looks like, there are specific definitions for different gels, and the possibility to tune different hues and saturations decides if the light is used rationally. For advance LED technology, it is important to control the dominant / peak wavelengths and the tolerance of each other to achieve precise color points.
As the principle of quantification, monochromatic light is mainly about achieving the specific chromaticity coordinate on the CIE diagram and maintaining the stability and consistency after long running hours. This is even important when mixing more than 2 monochromes for a comprehensive effect, once any of the color element is not stable, then the whole tuning system will fall into disorder.
Comparing to monochromes, white light is more focused on simulating natural light, unlike the definition from Energy Star, which regulates DUV tolerance as ± 0.006, and target DUV as positive values at daylight CCTs. An ideal white light for film should be always close to the Planckian locus (Blackbody locus) at all CCTs, quantitatively, not beyond 0 ± 0.003. Only in this way we can get the pure white light base to be involved in the spectral tuning recipes.
Filming is dynamic, and slow motion is widely used for creating artistic effects which require strict flicker-free lighting environment. It is possible to see general flicker-free light, but it may not be qualified when turning the camera to higher speed.
The principle of luminosity of fluorescent is that electric pulses excite the mercury vapor in the tube, then the mercury vapor generates UV light to cause the phosphor to fluoresce in visible light. The ballast provides high speed pulses of electricity at around 5KHz, then generally the flicker will not be sensed by eyes, but it could be captured by cameras at slow motion, this results in that a general fluorescent can not be well used for filming.
The essence of LED is a type of direct current component, so LED itself is flicker-free if the correct and stable driving current is loaded. When converting AC to DC, the driver will carry out a series of tasks including rectification and filtering, in this process flicker might be generated, taking the method of Pulse-Width Modulation (PWM) as example, the frequency is suggested to be at least 25KHz to avoid visible flicker at high speed shooting at 120 FPS.
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